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Minami 48
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MINAMI48.ISO
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winamp502_full.exe
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Plugins
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Milkdrop
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Krash - War Machine (Shifting Complexity Mix).milk
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INI File
|
2003-09-30
|
3KB
|
91 lines
[preset00]
fRating=4
fGammaAdj=2
fDecay=1
fVideoEchoZoom=1
fVideoEchoAlpha=0
nVideoEchoOrientation=0
nWaveMode=0
bAdditiveWaves=0
bWaveDots=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=0
bTexWrap=1
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=1
fWaveScale=0.999996
fWaveSmoothing=0.75
fWaveParam=-0.4999
fModWaveAlphaStart=0.75
fModWaveAlphaEnd=0.95
fWarpAnimSpeed=1
fWarpScale=1
fZoomExponent=1
fShader=0
zoom=0.9999
rot=0.1
cx=0.5
cy=0.5
dx=0
dy=0
warp=1
sx=1
sy=1
wave_r=0.8
wave_g=0.2
wave_b=0.2
wave_x=0.5
wave_y=0.5
ob_size=0.01
ob_r=0
ob_g=0
ob_b=0
ob_a=0.1
ib_size=0.5
ib_r=0
ib_g=0
ib_b=0
ib_a=0
nMotionVectorsX=12
nMotionVectorsY=9
mv_l=0.9
mv_r=1
mv_g=1
mv_b=1
mv_a=0
per_frame_1=warp=0;
per_frame_2=wave_r = wave_r + 0.45*(0.5*sin(time*0.701)+ 0.3*cos(time*0.438));
per_frame_3=wave_b = wave_b - 0.4*(0.5*sin(time*4.782)+0.5*cos(time*0.522));
per_frame_4=wave_g = wave_g + 0.4*sin(time*1.731);
per_frame_5=ob_r = above(bass_att,bass)*(bass_att-bass)*4;
per_frame_6=volume = 0.3*(bass+mid+att);
per_frame_7=beatrate = equal(beatrate,0) + (1-equal(beatrate,0))*(below(volume,0.01) + (1-below(volume,0.01))*beatrate);
per_frame_8=lastbeat = lastbeat + equal(lastbeat,0)*time;
per_frame_9=meanbass_att = 0.1*(meanbass_att*9 + bass_att);
per_frame_10=peakbass_att = max(bass_att,peakbass_att);
per_frame_11=beat = above(volume,0.8)*below(peakbass_att - bass_att, 0.05*peakbass_att)*above(time - lastbeat, 0.1 + 0.5*(beatrate - 0.1));
per_frame_12=beatrate = max(if(beat,if(below(time-lastbeat,2*beatrate),0.1*(beatrate*9 + time - lastbeat),beatrate),beatrate),0.1);
per_frame_13=peakbass_att = beat*bass_att + (1-beat)*peakbass_att*(above(time - lastbeat, 2*beatrate)*0.95 + (1-above(time - lastbeat, 2*beatrate))*0.995);
per_frame_14=lastbeat = beat*time + (1-beat)*lastbeat;
per_frame_15=peakbass_att = max(peakbass_att,1.1*meanbass_att);
per_frame_16=beatcounter = beatcounter + beat;
per_frame_17=mode = if(beat*equal(beatcounter%2,0),1-mode,mode);
per_frame_18=mode2 = if(beat,(mode2 + rand(7) + 1)%8,mode2);
per_frame_19=mode3 = if(beat,(mode3 + rand(7) + 1)%8,mode3);
per_frame_20=q1 = 2*mode-1;
per_frame_21=q2 = mode2 + 2;
per_frame_22=q3 = 1/q2;
per_frame_23=q4 = mode3 + 2;
per_frame_24=q5 = 1/q4;
per_frame_25=wave_x = (rand(q2)+0.5)*q3;
per_frame_26=wave_y = (rand(q4)+0.5)*q5;
per_frame_27=decay = decay - 0.1*equal(frame%50,0);
per_pixel_1=cx = ((0&(x*q2-0.5))+0.5)*q3;
per_pixel_2=cy = ((0&(y*q4-0.5))+0.5)*q5;
per_pixel_3=rot = rot*pow(-1,(0&(x*q2-0.5)) + (0&(y*q4-0.5)))*q1;